Opinions of Sunday, 24 May 2026

Columnist: Creppy Emmanuel

What oware, pilolo and ampe taught us about life before the world got complicated

Creppy Emmanuel is a tech futurist & cultural diplomat Creppy Emmanuel is a tech futurist & cultural diplomat

Before TED Talks. Before self-help shelves. Before motivational pages with sunset quotes over mountains nobody in Accra has ever climbed, our grandparents had already worked out the answers.

They didn't write them in books. They hid them in games.

And we played them as children without knowing we were being formed.

The first game is Oware.

You know it. The wooden board with two rows of pits. The seeds — small, hard, deliberate. Two players. No dice. No luck. Just you, your opponent, and the long conversation between your choices and their consequences.

Here is what Oware is really teaching you: every seed you scatter will land somewhere. The game is not about grabbing the most right now. It is about understanding where your moves will arrive three turns from now.

A greedy capture today can empty your board by tomorrow. A patient sacrifice now can set up a harvest your opponent never saw coming.

We grew up watching elders play this game under mango trees, speaking barely two words to each other for an hour. They didn't need to talk. The board was the conversation.

That is morality. That is what good and evil actually look like in real life — not a dramatic choice between heaven and hell, but a thousand small seeds scattered daily, landing in places you didn't fully plan for. The question Oware asks you every time you sit down to play is the same question life asks you every morning: are you sowing with wisdom, or with appetite?

The elders knew. The seed does not lie.

The second game is Pilolo.

Ga children played this on dusty compounds at dusk. One person hides objects — a stone, a button, something small and precious — and the rest race to find them and return first to the finish line. The winner is not just the fastest. The winner is the one who keeps searching after everyone else has slowed down and started guessing.

Pilolo is a game about what happens in the dark between trying and winning.

Most people quit during Pilolo. Not dramatically. They just start walking when they should be running, glancing around when they should be digging. The finish line is visible. The object is hidden. And that gap — between what you can see and what you are looking for — is where character is made or broken.

That gap has a name in real life. We call it the waiting season. The dry period. The years before the breakthrough. People who have never understood Pilolo think the waiting means the prize isn't there. People who played Pilolo know the truth: the prize was buried before the game began. It has always been there. Your job is simply to outlast the ones who stopped searching.

The elders knew. The hidden thing rewards the persistent, not the fast.

The third game is Ampe.

Jump. Clap. Thrust your foot forward. Your opponent does the same, at the same moment. If your feet match, you win the round. If they differ, you lose it. Play again. Again. Again.

No preparation advantage. No study advantage. No money advantage. Just two people, full presence, and the courage to commit to a move the moment it is required.

Ampe does not reward overthinking. The person who hesitates — who calculates too long, who is afraid to be wrong — loses the rhythm. And once you lose the rhythm in Ampe, you lose the game. The body knows what the anxious mind refuses to trust.

We live in an age that has made us afraid of being wrong. We research endlessly. We consult everyone. We wait for perfect conditions that never arrive. Ampe was designed to cure this exact disease. The ancestors looked at the paralysed human being and invented a game that says: jump. Now. With full commitment. And let the outcome teach you what comes next.

That is not recklessness. That is African courage. The kind that built civilisations before anyone came to tell us how to think.

The elders knew. Fear is not wisdom. It is just fear with a longer explanation.

Above good and evil. Above winning and losing.

These three games are not really about winning. They are about becoming the kind of person who is ready when it matters. Oware builds wisdom. Pilolo builds endurance. Ampe builds courage. Together they make a complete human being — one who thinks ahead, persists through the dark, and acts decisively when the moment arrives.

The tragedy of our time is that we threw these games away and replaced them with content that teaches us nothing except to scroll faster and want more.

We are raising a generation that knows every global trend and cannot sit across a wooden board and think three moves ahead. That cannot search patiently for something hidden. That cannot jump and commit without filming it first.

The elders left us a curriculum. We just forgot to attend the classes.

Go find an Oware board. Teach your child Pilolo. Play Ampe in the rain and laugh.

The answers you have been searching for were already here, carved in wood and buried in dust, waiting, as they always have been, for whoever is still willing to look.

Maakye, Ghana.